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Java game development framework

Developing a cross-platform Java game framework based on OpenGL for Windows

Shinichi Uchide

by Shinichi Uchide

Tokyo

jpct
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Credit Rating: A-
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$ 3.00 per share

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Monthly Dividend: $0.01

Annual Return: 4%

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We develop an easy to learn API that offers game developers all the features they need to write a cool looking 3D games, simulation or business application in Java for the desktop (Windows, Linux, Mac OS X, Solaris x86 ...) in a short time. There is no need for an extra library for collision detection or a seperate GUI package to replace Swing/AWT.


Our library supports 3D hardware via OpenGL but also features a fast, multi-threaded software renderer. It will run on any Java VM version 1.4 or higher. Developers can render 3D in the browser, on the desktop, in fullscreen...even on a server without a GPU.

our plans

We want to build a strong developer community constantly improving the code base.

We want to add the folowing features:

  1. support OpenGL on Android
  2. keyframe animations
  3. shader
  4. anti-aliasing
  5. vertex, ambient, diffuse and specular lighting
  6. build-in primitives like cones, cubes, spheres...
  7. texture compression
  8. collision detection (ray-polygon, sphere-polygon and ellipsoid-polygon)
  9. transparency and fog effects
  10. lens flares

We love to get any and all help you can. Please contribute financially to our infrastructure such as: build server, web server, and test devices.

who we are

We are 20 year old computer programmers who loves to make games. We are currently enrolled at Tokyo University. First round started with a small side project started between two of us.

After the original first round, we made a bunch of indie FPS's. None of them were serious projects, we just liked to make games together.


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